ALL YOU SURVEY- an immersive narrative-in-progress
“I am monarch of all I survey;
My right there is none to dispute;
From the centre all round to the sea
I am lord of the fowl and the brute.
O Solitude! where are the charms
That sages have seen in thy face?
Better dwell in the midst of alarms,
Than reign in this horrible place.”
-William Cowper: "The Solitude of Alexander Selkirk"
The project emerged from my research into making sonic sculptures based on field recordings made in New York City.
Yankee Stadium, 2:34pm, April 04, 2016
This work led me to explore 3D mapping of the body- creating a virtual identity that's rooted in real life.
3D mapped face
3D printed faces
I realized that I was seeking a way to bridge the space between the physical and virtual- that play between the two. Can I create an immersive experience that will be compelling and also have a sense of physical presence? I found the solution in 'old media': stereographic photography. 3D imagery is the ancestor of contemporary Virtual Reality: sometimes the ’new’ in media is often simply the return of ‘old’ repudiated media, deployed to re-invigorate advertising and mainstream industrial cinema. This technology is also a perfect fit for screen-based immersive experiences.
Afro-Punk festival 2017
Mong Kok, Hong Kong (hotel views), Stereophotos, 2017
I’m in the production phase of “All You Survey”, a narrative/ essay project which will explore tourism through photographic and audio technologies. Some questions I hope to engage with the piece include: What is the role of photography and sound in rendering a real, lived place into a tourist ‘destination’? How might photographic technologies- in particular ‘spectacular’ technologies such as stereo photography, 360 degree video, and VR contribute to a larger process of (historically) colonialism and (contemporaneously) urban displacement by rendering locations or communities hyperreal, exotic, strange? Beginning with the post-WWII stereo photography craze and continuing through the Viewmaster brand and on to today’s utopian VR landscape, I want to use the lenses of ethnographic media as well as tourism studies and the psychology of 3D and immersive image and sound consumption to lead a viewer/listener on a first-person perspective journey into exploring these questions through the spectacular media technologies of VR, AR, and 360 video and sound.
My right there is none to dispute;
From the centre all round to the sea
I am lord of the fowl and the brute.
O Solitude! where are the charms
That sages have seen in thy face?
Better dwell in the midst of alarms,
Than reign in this horrible place.”
-William Cowper: "The Solitude of Alexander Selkirk"
The project emerged from my research into making sonic sculptures based on field recordings made in New York City.
Yankee Stadium, 2:34pm, April 04, 2016
This work led me to explore 3D mapping of the body- creating a virtual identity that's rooted in real life.
3D mapped face
3D printed faces
I realized that I was seeking a way to bridge the space between the physical and virtual- that play between the two. Can I create an immersive experience that will be compelling and also have a sense of physical presence? I found the solution in 'old media': stereographic photography. 3D imagery is the ancestor of contemporary Virtual Reality: sometimes the ’new’ in media is often simply the return of ‘old’ repudiated media, deployed to re-invigorate advertising and mainstream industrial cinema. This technology is also a perfect fit for screen-based immersive experiences.
Afro-Punk festival 2017
Mong Kok, Hong Kong (hotel views), Stereophotos, 2017
I’m in the production phase of “All You Survey”, a narrative/ essay project which will explore tourism through photographic and audio technologies. Some questions I hope to engage with the piece include: What is the role of photography and sound in rendering a real, lived place into a tourist ‘destination’? How might photographic technologies- in particular ‘spectacular’ technologies such as stereo photography, 360 degree video, and VR contribute to a larger process of (historically) colonialism and (contemporaneously) urban displacement by rendering locations or communities hyperreal, exotic, strange? Beginning with the post-WWII stereo photography craze and continuing through the Viewmaster brand and on to today’s utopian VR landscape, I want to use the lenses of ethnographic media as well as tourism studies and the psychology of 3D and immersive image and sound consumption to lead a viewer/listener on a first-person perspective journey into exploring these questions through the spectacular media technologies of VR, AR, and 360 video and sound.
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